AI Senshi Neuro-sama
A downloadable game for Windows and Linux
After a bit more than a year in development, I'm happy to present you with my Neuro-sama fangame, AI Senshi Neuro-sama!
Support me by purchasing the game's soundtrack!
AI Senshi Neuro-sama is a freeware fangame. If you want to support me, please buy the game's soundtrack (in its entirety or just the tracks you like) on Bandcamp:
https://azunestudio.bandcamp.com/
AI Senshi Neuro-sama is a 2d "beat'em up" videogame featuring Fun AI we all know and love, all hand-drawn sprites & animation, all original soundtrack, five action-packed stages and a wacky adventure inspired by Neuro's antics.
Key features:
- Play AS Neuro-sama!
- Meet new friends on your journey and call them to help you in a pinch.
- All hand-drawn Full HD graphics.
- All original soundtrack consisting of 10 tracks.
- Two modes - Story and Arcade.
- Both keyboard and gamepad support without additional setup.
- Full English and Russian translations available out of the box.
- Users can make their own shareable translation packs for the story.
Bonus Downloads:
- Content Pack: Contains the game's "artbook", trailers and assets for those who wish to make content related to the game, such as articles or videos.
- Translation Guide: A detailed instruction manual on how to create your own shareable story translation bundles.
Estimated System Requirements:
- Processor: x86_32 with SSE2 or x86_64
- Graphics: GPU with Vulkan 1.0 support. A dedicated GPU with Vulkan 1.2 is recommended
- RAM: 4 GB (8 GB is recommended)
- Storage: 300 MB for the game itself, user data will be stored on your system's OS drive and may take up additional storage space.
- OS: Windows 10 or Linux distro released after 2020 is recommended, however, operating systems as old as Windows 7 and some 2016 Linux distros may run the game without major issues.
I developed this game on a relatively weak system (i3-4160 2C/4T 3.6 GHz, GT 730 2GB GDDR5 702 MHz, 8 GB RAM DDR3-1600 Single Channel), so if your computer specifications are better than mine, you should be able to run the game without issue.
WARNING: On the first launch, the game will display a black screen/window for a few minutes. This is normal behavior, as the game is generating necessary cache and creating userdata folders. Any subsequent launches should be much faster.
WARNING: Because I'm only a solo developer, I wasn't able to test the game on many system configurations. Linux build, in particular, hasn't been tested AT ALL, so please proceed with caution.
ВНИМАНИЕ: Хоть игра и предоставляется на русском языке, пожалуйста, при обсуждении её на официальных платформах Нейро-сама соблюдайте их правила и используйте только английский язык.
Attribution:
- Neuro-sama: made by Vedal (vedal987), designed by Anny (annytf).
- Anny: designed by Anny (annytf), outfit design by Klaeia.
- Miniko: designed by ShouuKyun.
- Camila: designed by Blinchii.
- Akuma Nihmune (Numi): version used designed by RyonAlce (ryonalcie).
- Filian: version used based on the "Rindo" model. "Rindo" designed by STUDIO JINGO (jingo1016).
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Azzypics |
Genre | Action |
Made with | Godot |
Tags | 2D, Beat 'em up, Fangame, gamepad, Hand-drawn, neuro-sama, Side Scroller, Singleplayer |
Average session | About a half-hour |
Languages | English, Russian |
Inputs | Keyboard, Gamepad (any) |
Download
Install instructions
Windows: Extract the archive to the desired path, then launch "aisns.exe" file.
Linux: Extract the archive to the desired path, then launch "aisns.x86_64" file.
Make sure the game has all appropriate filesystem permissions.
WARNING: On the first launch, the game will display a black screen/window for a few minutes. This is normal behavior, as the game is generating necessary cache and creating userdata folders. Any subsequent launches should be much faster.
Comments
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Pretty good.
I like animation of main character. Graphics pretty neat, good variety of enemies. Neat menu options. FINALLY! Someone made buttons settings for Nintendo controllers!
Some things I don't like:
jump physics isn't good. You can't change attack direction during combo. And after any last attack there's pause and you can't move. Slow shield. And little impact. Animations themselves are good, but I prefer impact effects over good animation. Bump onto shield, slash enemies, getting hit, jump or land after jump. You barely can see when lava boss will strike after stun.
Very laggy. Stutters. My PC isn't even mid (Ryzen 5 5600x 3.7 GHz, Radeon RX 560 4Gb, 16 Gb DDR4 memory) , but game lags every 5 seconds. And yeah, I didn't see black screen. Game started immediately.
I said graphics is good and cute, but sometimes you can't see where is safe and where is hole (moon stage for example).
This is basically it. Looks like I wrote more negative than positive, but that's not like it. Game is good.
I even surprised. Good vtuber fan game outside of holo community is rare.
Ah, One thing. I don't like this font. Both in English and Russian. I hate it! Purely subjective!
Thanks for your feedback! Sorry about the tech issues, as I'm relatively new to the whole game development world, I'm not really sure as to what might be causing it.
It's fine.
I don't know Neuro-sama community, but for example in holo community somewhere lands fan artists discord. There you can find most famous creators like Kay Yu, SoftDevWu, tian nya and many others. They helping each other. Also every few months they have a game jams called "holo ham" (like this). In comments they sharing each other knowledge and help (basically half of fan games have two names in position of "composer" or "music").
I want to say, would be good to find co-workers and comrades to join fan artists or create one.
Ah, I want to quote my favorite phrase from Iron Man 2, just for lulz: "Твой софт говно".
:D
nice arcade
The game is really creative. I like everything about the main menu.
I can't really say much for the story since I skipped it. When I try games, I go straight to the action.
The art is good.
The gameplay was alright. I would've liked to combo a heavy attack into my normal attack combo. Also I find it a bit strange how you can move and do a normal attack but when you move, you can't do your heavy attack; you can only do the heavy when standing still.
The mechanics in the game are good as well. Each different enemy feels like a unique encounter; this is especially true for the boss.
In my personal gameplay, I find myself not using the special skill (B) or the phone call help. I should try using them more.
Thanks for the feedback!
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